Pictionary 2.0 (2025)

The objective of the project was to redesign a game that the designer and users enjoy. The game is a second version of ‘Pictionary’, with a point system, so it doesn’t continue continuously. The cards are more detailed and themed, so players have a broader range of options to draw from rather than a vague word. Each player's turn is timed for a minute, and within that time, the other players have to guess what the person is drawing. The number of people participating determines the number of points needed to win.

On the left is a mock-up list of more detailed subjects that players can draw rather than a blatant word. The images in the middle are the objects required when playing the game. The image on the right is the vision of how players interact while drawing and guessing.

The squares on the left are digital mockups of the cards for the game, representing the more detailed themes and ideas. On the right are the Game Rules on How To Play the game. Below is a tutorial video to help players and new users get into the game.